In this lesson, Bad Mister explains the "Side Chain" function of the Motion Control Synthesis Engine which allows for modifying one Part with another. It also extends to the external world as well, because the source PART could be an external input (microphone, guitar, audio device, etc.). This can take several forms and in this session, we'll take a brief look at three of the basic possibilities - including one popular in Electronic Dance Music.
Sine, sine, give me a sine... The sine wave, the same one you learned about when you struggled through trigonometry back in grade school, is the most basic of wave shapes in nature. To our ears it sounds smooth, pure, singular, lonely; to our eyes it is represented as smooth, pure and without unexpected changes.
Let's embark on our journey with the first keyboard, the organ. Some consider it also the first synthesizer, or at least "the father of synthesizers". Sounds are made by combining tones, a process referred to as "additive" when we talk about synthesizers.
Programming is an art and a science. There is no shortage of scientific terminology and plenty of mathematics that can be involved. This series of articles is going to attempt to stay on the fun side of all that hard stuff, so that you can approach "programming" with the same intuitve spirit you approach playing your keyboard. We will relate any mathematics to things you most likely already "know" as a musician. And we'll have some fun along the way. Promise.
Let's try some experiments with the Sawtooth Waveform. Believe it or not, the 6 example Voices in the included download are all built from the exact same Sawtooth Waveform we began looking at in the first part of this series. Working with Pitch EG, Filter EG and Amplitude EG you can completely reshape the resulting sound. We'll also learn a little bit about HOW we hear.