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Part Panning, Ins. Effect Wet output & SuperKnob

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Hi masters.

I'm trying to automate part panning with the super knob.
I found this thread, however looks like it doesn't work for me, and here's why.
I have a guitar with Ins. effect applied to it (CompDistDelay) with Dry/Wet set to W30. And now the elements panning works, but only for dry, while the wet output stays in the center.

Obviously Part panning control does the trick, but I understand that I cannot assign part panning to the super knob.

How can I solve this?

Thanks in advance.

D

 
Posted : 06/04/2021 8:55 pm
Bad Mister
Posts: 12304
 

Obviously Part panning control does the trick, but I understand that I cannot assign part panning to the super knob.

You can assign Element Pan... Do you have Assign Knobs available?

Every Part has a dedicated Part PAN Knob — while on the HOME screen, press the [MULTI] button to select the PAN row... you will have a Pan Knob for each Part, 1-8, 9-16.

I’m not completely clear on what the Insert Effect has to do with this.

 
Posted : 12/04/2021 11:30 pm
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Topic starter
 

Hi, BM and thanks for your reply.

I meant the part Insertion Effect, not "insert effect".
Will try to explain myself again.

I'm trying to use the Super Knob to control part panning, I've tried the element pan assignment and it works. My problem is that the Wet component from the insertion effect doesn't seem to be effected by element pan, which totally makes sense. So the only way to go is to use the part pan knob.

However part pan cannot be assigned to Super Knob, unless I'm missing something.

10x

 
Posted : 13/04/2021 8:00 am
Bad Mister
Posts: 12304
 

However part pan cannot be assigned to Super Knob, unless I'm missing something.

Part Pan position cannot be assigned to the Super Knob, as outlined in the other thread - Link: MONTAGE Panning at the Part level

— Part Pan has fulltime dedicated set of Knobs already assigned to it. Is there a reason you can’t use the dedicated Part Pan Knobs?

The Element Pan when activated allows the programmer to create multiple instruments within a Part and to place them differently in the stereo field. The “Element Pan” is within the synth structure. While the “Part Pan” is a function of the instrument’s mixer and determines through what outputs the signal is sent.

My problem is that the Wet component from the insertion effect doesn't seem to be effected by element pan, which totally makes sense.

The Insertion Effects can have different inputs and outputs. For example, the Insertion Effect you have selected is a mono in/stereo out... multi-effect Type. That is 1 Input but 2 outputs... that feed through three chained processor types.

There are basically four types of Routing scenarios when you consider the Insertion Effects... an Element can be routed to Insert A, or Insert B or Thru (avoiding either block), an Element can be monaural (1) or stereo (2).
Monaural Input - 1In/2Out
Monaural Input - 2In/2Out (used when a stereo Element is routed to monaural input)
Stereo Input - 1In/2Out
Stereo Input - 2In/2Out

You are using the “CompDistDelay” Type which is a multiple effect Insertion Type. It has a single input and two outputs (Left/Right). The signal flow goes through the Distortion (Overdrive, Device, SpeakerType, Presence, Output Level) it is this device that has the Dry/Wet balance.
Next is the Compressor used to create ‘sustain’.
Finally, the Delay (Mix, Delay Time L/Delay Time R, Feedback Time, Feedback, FB High Dampening.

I’ve assigned the “Element Pan” to the Ribbon (Reset) so I can literally drag a sound left or right from Center. And I have the “Part Pan”parameters on the rotary encoders.

With the Part Pan = C, I can drag my finger to the left to move all Elements Left, I can drag my finger to the right to move all Elements Right.

With this setup try the following....
If you set
Overdrive = 0%
Output Level = 0%
Dry/Wet = D63<W
Compress = -6dB
Delay Mix = 0

This is about equivalent to completely un-effected. By doing this you can begin to see/hear what is changed as you start mixing in the Effects.

In this condition you can easily hear the “Element Pan” move the signal Left and Right.
In this condition you can easily hear the “Part Pan” Knob move the signal Left and Right.

If I use the dedicated Part Pan to minimum (fully left), when I drag the Ribbon fully right the output is silence... and vice versa. Part Pan reveals what is coming out designated Left when the Knob is set to minimum, and what is routed to the Right when the Part Pan Knob is at maximum.

You will discover, the more you raise the “Wet” value, the less you will hear the panning of any signal. In fact with all the critical values reduced to minimum, the maximum Wet signal will equal silence. As you decrease the Dry and increase the Wet value the less of anything you hear. This means when it comes to Pan position, the less Dry signal the less you are aware of Pan position change.

Set the Dry/Wet = D=W
At this setting you should still be able to hear the Dry signal movement when you adjust Pan.
The more, however, you increase the Wet value versus the Dry value, the less you can hear the Pan adjustment. The Pan adjustment is adjusting the Dry signal.

Next, increase “Overdrive” and then increase “Output Level”, you will begin to hear the Wet signal results (Distortion)

By setting the “Dry/Wet” setting as you have, D<W30... you will hear very little of the Dry signal panning. (You may notice that every single one of the Presets for this Effect Type feature, D<W63 — Sending 100% of the input through the processor - this is typical for this type of effect).

The Pan you’re hearing, in the case, is implemented by the Delay portion of this multi-effect Type - there are separate Delay taps that feed to L and R outputs.

Raise the “Delay Mix” — this will bring in the repeats, separate time setting are available for left and right channels.

The “Element Pan” that you hear, if any, is dependent on the D/W balance.
The “Part Pan” is overall for the PART - If you set the “Part Pan” hard Left, you will not hear the right delayed repeats, and if you set the “Part Pan” hard Right, you will not hear the left delayed repeats.

Hope that helps.

 
Posted : 13/04/2021 7:41 pm
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Active Member
Topic starter
 

Thank you Master.

Indeed, your description corresponds to my observations 🙂

The reason I wanted to use the super knob for panning is as you mentioned, to control two parts panning.
I have a section with a single guitar solo, later on another guitar (part) joins in. At that point I wanted to "split" these two parts pan aside using a single controller.

I guess I will fallback to the part pan controls and use all the fingers to adjust two of them 🙂

 
Posted : 13/04/2021 8:46 pm
Bad Mister
Posts: 12304
 

Scene Memory can be used to remember Pan position.
Have the single guitar panned Center in the first Scene, then have the next Scene not only add the second guitar to your KBD CTRL but Pan each of them to opposite sides of the mix.

There are many ways to make this happen... other than the Super Knob.

 
Posted : 13/04/2021 9:14 pm
Jason
Posts: 7910
Illustrious Member
 

A wasteful approach would be to have 2 Guitar Parts. One panned hard right and one panned hard left. Then use superknob to "morph" between the two similarly how "CFX + FM EP" does. This has the disadvantage of consuming an extra Part and also consuming extra polyphony. However, it allows for superknob control if that's really required (preferred).

I use scene buttons for most automation (wish I had more - and all the way across the keyboard for RH and LH options) -- so the Scene's mixer memory option seems the best option for how I usually handle the technical (non-note) side of playing.

 
Posted : 13/04/2021 9:34 pm
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Topic starter
 

Thanks, guys.
Learnt new things & ideas.

 
Posted : 14/04/2021 10:59 am
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