Following the issue mentioned in this topic: https://www.yamahasynth.com/ask-a-question/awm2-or-related-bug
This issue of pops and clicks being inserted into my samples for no valid reason is simply rampant (what the hell; how can a $4,000 piece of hardware dedicated to producing sound simply be unable to properly load and play back sounds?) and it’s happening on so many instruments, my previous method of simply creating a long pause between when the MIDI file selects the instruments and begins the first note during which time I manually insert the raw WAV instead of letting it play the version in the X3A file is no longer tenable.
The Yamaha bug is also too persistent for my “complimentary sample” solution mentioned in that topic. Even when I distort the input by that amount, Yamaha’s persistent little waveform/AWM2/sampler/whatever bug still sneaks in.
This shouldn’t be a thing on a $4,000 machine. This is supposed to be an enabler, not a disabler.
So now it is just rampant. Across many samples.
It is no longer possible to just go in and replace all the WAV files by reconstructing the waveforms by-hand before the song starts playing.
If I have the raw WAV data on the USB drive, is there a way to send a series of sys-ex commands to reconstruct the waveform but with my RAW wav data instead of what comes through the X3A load?
I can send an X3A file and one of the offending samples if Yamaha needs to test this. A patch would be great, but I am on the clock here, and I need this fixed yesterday.
I can prepare the fixed waveforms beforehand if it is possible to store them separately but I still need a way to call them up via MIDI.
In summary: Loading raw WAV data provides a different playback result from that exact same WAV data being loaded via an X3A file, which introduces artifacts that pop constantly all over all kinds of various samples.
I need a solution yesterday.