Howdy. Just wondering about the A/D input routing to FX?
Ex. How would you run an electric guitar through the montage and add montage-effects and control it?
Bad Mister wrote:
Thanks for the question.
First you will need to prepare the AD Input in Utility mode
A/D Input (A/D Input Gain)
When using the A/D INPUT [L/MONO]/[R] jacks, this determines the input source, microphone (Mic) or Line.
Settings: Mic, Line
Mic: Intended for low output equipment, such as a microphone.
Line: Intended for high output equipment, such as a keyboard, synthesizer, or CD player.
On the upper left front panel of the Montage you will find the A/D Input ON/OFF, and GAIN control. Set it so you see the red peak light flash on/off when reach maximum levels. Do not let it light steady, flashing is good.
Now that you have your global settings you can setup specific settings with any Performance.
Recall a Performance you want to play with or interact with.
Touch "Audio In" in the left column in the screen
A/D In settings.
Set INPUT MODE to match the jack you plugged into, for example, L/MONO
Touch "Routing" to assign two Insertion Effects, route to the Reverb, Variation, Envelope Follower, and Output Select.
You additionally have a 2-band configurable EQ, and Output Level control.
Press [STORE] to store your settings yo User memory.
If I were using montage and a microphone plugged into an audio interface I would be able to switch performances at free will while all the while being able to monitor my mic.Absolutely, if you plug your microphone into a separate audio interface you can completely independently change things on your Montage without any impact on the microphones communication with your computer. This is certainly one way to configure your system and work with Montage, a microphone and recording to a computer. And since the Montage lacks a +48V phantom power Input, this is the recommended configuration when using a condenser microphone that requires external power.
I'm hoping that the above explanation of setting up the A.D. input for a mic does not have to be done on a per performance selection?To the contrary, the fact that you can customize the A/D input and store that setup per Performance, is an essential feature. Here's how it works, the A/D input is setup for either Mic or Line input globally, in UTILITY; then in each Performance you decide what the microphone is doing. If you want to configure a setup for singing with a compressor and a tempo delay as your Insertion Effects for one song, and a Vocoder and Rotary Speaker on the next, you can create any setup for your A/D Mic input. In another Performance you may be routing the microphone/Vocoder into an FM-X Part as a modifier to the Modulator Operators, so that when you speak, the FM-X sound animates in brightness, while simultaneously creating an Envelope for the BassSynth drone to Follow. And in the next Performance you have it setup with a simple Reverb.
You mention that you can then store your settings to user memory but does this mean you have to select it for each performance before hearing microphone input?It's no where's near as restrictive as you seem to be thinking. A Performance contains 16 slots plus an A/D Input and a USB Input. When recalled you have recalled a massive amount of resources; each of the 16 synth Parts and the A/D Input Part has its own dual Insertion Effects. All Parts that are routed to the main (system) outputs have access via Sends to the Reverb, and Variation Effect. But significantly you can place the instruments you need to play into a Performance and then seamlessly move between any of them without any need to change to another Performance.